Designed Immersion for The Transmedia Generation

Research blog with all findings for Studio 2 project.

Walk through of my exhibition space.

These are shots from the 3d model showing the Global effects interaction. I spoke about this interaction further down. these shots give a good view and idea of how the interaction will look and work.

these are some shots from the 3d model showing the Coral Bleaching interaction. This area is a mock of a coral garden, there will be temperature sensors and motion sensors in this area. The more human interaction the more motion and greater the temperature. As a result the lighting will whiten giving the effect that the coral is bleached. The less interaction or human interference the more colourful the lighting making the coral brighter. This is a great way of putting across the important message from the documentary about coral bleaching, what it is and the effect humans have. Users can discover their effects for them self.

So progress on the 3d model. Some shots from different angles and can now start to see how it will look with different interactions in place. You can see the Bubbles and the Yongala in some of these shots. There is also another interaction Coral Bleaching which can also be seen in some of these shots. I have removed the walls in a couple of these to allow the full exhibit to be seen with ease. I plan to do a walk through which will give full view with all walls in place and will help emphasize my idea of this experience.

These are the ideas to go with the global effect interaction. This would be a large LED coral which would be on the end wall the LED’s would be on or off dependant on the pollution levels which would be controlled by user. the higher the pollution the lower the less LED’s

This is a wee bit video from my testing of the dome tent and projection. The shots from inside show that it defo works well as rear view projection. the standing holding projector doesn’t make for good use though and the lack of mapping is iffy. Defo needs to be mapped using software of some description in order to make it as immersive as possible.

Also the 1st part where it is just on the corner shows how immersive the footage of underwater can be if it has been shot right.

This is another interaction for my exhibit that i have been working on think i have already mentioned this earlier. Basically it shows how the world directly relates to the reef through pollution. In this case i have used stats about carbon dioxide emission by country per person. I used the figure for each country to create a circle which is in keeping with my design. Each circle is proportionate to the other based on the figure. higher figure bigger circle.

Thought about displaying this in a couple of different ways, 1st i tried to have the centre of the circle at it’s geographical location. However when world map placed over plan a lot of countries are in the middle which is no good. This reminded my why when i used country outlines previous i placed them randomly. I then have put them countries in alphabetical order looping round the space from entry to exit. this works i think plus adds direction for user gives guide and helps with the flow.

I think this could be created using spot shinning down, when user increases pollution level spot increases spread. plus the large LED coral on wall will loose brightness.

Colours will probably change, maybe they don’t exactly tie in with blue hue however i quite like the stark contrast and that it creates a separate area, which the top floor is as this is where viewing of the underwater goings on takes place.

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dougzchalmers:

Final test for now. This time i used a projector and a screen and rear view projected an image when someone gets close to screen. the interaction i plan to use will be a large glass wall, which is actually part of a sunken ship. When user gets close image of marine life that live on ship will appear at different area’s dependant on which sensor is activated. Users will also wear RF headsets which will pick up a narration relating to that creature when they are in front of it. Similar to tech used in Jewish museum in Berlin.

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dougzchalmers:

Next stage was to have a predetermined image appear instead of just a changing the colour of a square.